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钢铁雄心4自建国教程

时间:2016-06-10 09:10:46来源:3dm作者:琉璃一世自独白热度:678

《钢铁雄心4》中很多小伙伴不想用固有的国家,而是想自己设定个自建国进行游戏,那么本作中怎么样才能用自建国呢?下面分享一下方法。

2
history/countries/CHI - China文本复制 改名 ZHG - zhongguo
capital = 613 # Nanjing 首都

oob = "CHI_1936" 军队文件 在history/units/下

# Starting tech
set_technology = { 科技
infantry_weapons = 1
gwtank = 1
early_fighter = 1
early_bomber = 1
mass_assault = 1
fleet_in_being = 1
early_destroyer = 1
early_light_cruiser = 1
}

add_ideas = { 理念 一会再说
german_advisors
CHI_communist_uprisings
}

set_convoys = 40

1939.1.1 = {

add_political_power = 1198

#generic focuses
complete_national_focus = army_effort
complete_national_focus = equipment_effort
complete_national_focus = motorization_effort
complete_national_focus = aviation_effort
complete_national_focus = naval_effort
complete_national_focus = flexible_navy
complete_national_focus = industrial_effort
complete_national_focus = construction_effort
complete_national_focus = production_effort

add_ideas = {
#laws
tot_economic_mobilisation
service_by_requirement
closed_economy

#ministers
CHI_xie_juezai
CHI_deng_xiaoping
CHI_bo_yibo
CHI_xiao_yisu
CHI_chen_shaokuan
jiangnan_shipyard_group
}

set_global_flag = fall_of_nanjing
create_faction = chinese_united_front
add_to_faction = PRC
remove_opinion_modifier = { target = PRC modifier = hostile_status }
#load_oob = "CHI_united_front"
set_global_flag = CHI_unite
oob = "CHI_1939"
set_technology = {

#PLACEHOLDER techs for vehicles
motorised_infantry = 1
tech_support = 1
tech_recon = 1
tech_engineers = 1

#doctrines
air_superiority = 1
pocket_defence = 1
defence_in_depth = 1
battlefleet_concentration = 1
convoy_sailing = 1

#electronics
electronic_mechanical_engineering = 1
radio = 1
radio_detection = 1
mechanical_computing = 1
computing_machine = 1
basic_encryption = 1
basic_decryption = 1

#industry
basic_machine_tools = 1
improved_machine_tools = 1
advanced_machine_tools = 1
synth_oil_experiments = 1
oil_plant = 1
improved_oil_plant = 1
construction1 = 1
construction2 = 1
construction3 = 1
concentrated_industry = 1
concentrated_industry2 = 1
concentrated_industry3 = 1
}
}

set_politics = {

parties = {
democratic = {
popularity = 0
}

fascism = {
popularity = 0
}

communism = {
popularity = 0
#banned = no #default is no
}

neutrality = {
popularity = 100
}
}

ruling_party = neutrality
last_election = "1936.1.1"
election_frequency = 48
elections_allowed = no
}

create_country_leader = { 国家元首
name = "Chiang Kai-shek" 名字
desc = "POLITICS_CHIANG_KAI-SHEK_DESC" 无视
picture = "Portrait_China_Chiang_Kai_Shek.dds" 关联的 头像
expire = "1965.1.1"
ideology = despotism 党派理念
traits = { 技能
#
}
} 国家将领都在这 添加将领也在这

create_country_leader = {
name = "Mao Zedong"
desc = "POLITICS_MAO_ZEDONG_DESC"
picture = "Portrait_China_Mao_Zedong.dds"
expire = "1965.1.1"
ideology = leninism
traits = {
cornered_fox
}
}

create_country_leader = {
name = "Wang Jingwei"
desc = "POLITICS_WANG_JINGWEI_DESC"
picture = "gfx/leaders/Asia/Portrait_Asia_Generic_navy_1.dds"
expire = "1965.1.1"
ideology = fascism_ideology
traits = {
#
}
}

create_country_leader = {
name = "Zhang Lan"
desc = "POLITICS_ZHANG_LAN_DESC"
picture = "gfx/leaders/Asia/Portrait_Asia_Generic_navy_3.dds"
expire = "1965.1.1"
ideology = socialism
traits = {
#
}
}

add_opinion_modifier = { target = PRC modifier = hostile_status }

1939.1.1 = {
set_politics = {

parties = {
democratic = {
popularity = 0
}

fascism = {
popularity = 0
}

communism = {
popularity = 0
#banned = no #default is no
}

neutrality = {
popularity = 100
}
}

ruling_party = neutrality
last_election = "1936.1.1"
election_frequency = 48
elections_allowed = no
}
}

create_field_marshal = {
name = "Tu Yu-ming"
portrait_path = "gfx/leaders/Asia/Portrait_Asia_Generic_land_2.dds"
traits = { defensive_doctrine }
skill = 4
}

create_field_marshal = {
name = "Hsueh Yueh"
portrait_path = "gfx/leaders/Asia/Portrait_Asia_Generic_land_5.dds"
traits = { offensive_doctrine }
skill = 3
}

create_field_marshal = {
name = "Tai An-lan"
portrait_path = "gfx/leaders/Asia/Portrait_Asia_Generic_land_3.dds"
traits = { offensive_doctrine }
skill = 3
}

create_field_marshal = {
name = "Wang Yao-wu"
portrait_path = "gfx/leaders/Asia/Portrait_Asia_Generic_land_4.dds"
traits = { defensive_doctrine }
skill = 2
}

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