星界边境Starbound固定近战武器MOD制作设定
时间:2014-01-13 10:06:44来源:吧哈作者:小時热度:358次
.sword固定近战武器系列說明:固定進战武器擁有固定攻擊力與可以製作的特點,若是想要給玩家製作出來就使用這種設定。
.sword固定近战武器系列说明:固定进战武器拥有固定攻击力与可以製作的特点,若是想要给玩家製作出来就使用这种设定。
位置:
items\swords\apex(种族名称)\axe(斧)
items\swords\avian(种族名称)\broadsword(长剑)
items\swords\floran(种族名称)\dagger(匕首)
items\swords\glitch(种族名称)\hammer(槌)
items\swords\human(种族名称)\shortsword(短剑)
items\swords\hylotl(种族名称)\spear(长枪)
items\swords\other(其他)\
items\swords\unsorted(未分类)\
{
//名称
"itemName" : "apextier10broadsword",
//等级(目前不行)
"level" : 1,
//掉落物碰撞框[左边X点,上边Y点,右边X点,下边Y点]
"dropCollision" : [-4.0, -3.0, 4.0, 3.0],
//最大堆叠数量
"maxStack" : 1,
//稀有度 可分为 "common"(常见), "uncommon"(不常见), "rare"(稀有), "legendary"(传说)
"rarity" : "uncommon",
//说明
"description" : "Gorillatooth. A hefty, chunky broadsword.",
//简述
"shortdescription" : "Gorillatooth",
//种类
"inspectionKind" : "sword",
//种类检查
"kind" : "Broadsword",
//武器图片,会取用同一层资料夹的图片
"image" : "apextier10broadsword.png",
//不明
"firePosition" : [15.5, 4.5],
//攻速
"fireTime" : 0.7,
//不明
"fireAfterWindup" : true,
//音效
"soundEffect" : { "fireSound" : [ { "file" : "/sfx/melee/swing_twohanded.wav" } ] },
//颜色设定(目前不明)
"colorOptions" : [
/* BLACK */
{ "ffca8a" : "838383", "e0975c" : "555555", "a85636" : "383838", "6f2919" : "151515" },
/* BLACK */
{ "ffca8a" : "838383", "e0975c" : "555555", "a85636" : "383838", "6f2919" : "151515" },
/* GREY */
{ "ffca8a" : "b5b5b5", "e0975c" : "808080", "a85636" : "555555", "6f2919" : "303030" },
/* WHITE */
{ "ffca8a" : "e6e6e6", "e0975c" : "b6b6b6", "a85636" : "7b7b7b", "6f2919" : "373737" },
/* RED */
{ "ffca8a" : "f4988c", "e0975c" : "d93a3a", "a85636" : "932625", "6f2919" : "601119" },
/* ORANGE */
{ "ffca8a" : "ffd495", "e0975c" : "ea9931", "a85636" : "af4e00", "6f2919" : "6e2900" },
/* YELLOW */
{ "ffca8a" : "ffffa7", "e0975c" : "e2c344", "a85636" : "a46e06", "6f2919" : "642f00" },
/* GREEN */
{ "ffca8a" : "b2e89d", "e0975c" : "51bd3b", "a85636" : "247824", "6f2919" : "144216" },
/* BLUE */
{ "ffca8a" : "96cbe7", "e0975c" : "5588d4", "a85636" : "344495", "6f2919" : "1a1c51" },
/* PURPLE */
{ "ffca8a" : "d29ce7", "e0975c" : "a451c4", "a85636" : "6a2284", "6f2919" : "320c40" },
/* PINK */
{ "ffca8a" : "eab3db", "e0975c" : "d35eae", "a85636" : "97276d", "6f2919" : "59163f" },
/* BROWN */
{ "ffca8a" : "ccae7c", "e0975c" : "a47844", "a85636" : "754c23", "6f2919" : "472b13" }
],
//主要姿态
"primaryStances" : {
//发射体类型,对应projectiles资料夹的.projectile系列设定
"projectileType" : "testswoosh3",
//发射体设定
"projectile" : {
//速度
"speed" : 0.1,
//攻击力
"power" : 2000
},
//站立状态
"idle" : {
//是否双手拿持
"twoHanded" : false,
//手臂角度
"armAngle" : -90,
//武器角度
"swordAngle" : -90,
//手部位置
"handPosition" : [-6.0, -17.0],
//手臂动画
"armFrameOverride" : "idleMelee",
//不明(应该是持续时间)
"duration" : 0.1
},
//武器举起状态
"windup" : {
"twoHanded" : true,
"armAngle" : 90,
"swordAngle" : 90,
"handPosition" : [-6.0, -17.0],
"duration" : 0.2,
//状态效果
"statusEffects" : [
//kind(种类),shieldsuppressed(防御压制),duration(持续时间)
{ "kind" : "shieldsuppressed", "duration" : 0.1 }
]
},
//武器攻击状态
"cooldown" : {
"twoHanded" : true,
"armAngle" : -45,
"swordAngle" : -90,
"handPosition" : [-6.0, -27.5],
"duration" : 0.4,
"statusEffects" : [
{ "kind" : "shieldsuppressed", "duration" : 0.1 }
]
}
}
}
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