H1Z1 2月10日官方更新公告
时间:2015-02-10 16:10:54来源:贴吧作者:手动刮胡一刀热度:201次
今天游戏将要进行一次更新,大家对更新内容好不好奇呢?下面为大家带来更新内容,一起看看吧。
今天游戏将要进行一次更新,大家对更新内容好不好奇呢?下面为大家带来更新内容,一起看看吧。
服务器将于北京时间10日晚7时停机维护2小时左右
更新报告:
背包框架配方变更为:木棍、钉子、铁框架
框架背包配方变更为:背包框架、线、8块碎布
线的出现概率轻微上调
应用皮肤到物品将不会重置耐久
在检视箱子时丢弃物品将出现在玩家的脚下,而不是原先的出现在箱子中
修复了耐久度:将长矛扔出会和拿在手上试用消耗同样的耐久度
修复了丢弃长矛修复耐久的BUG
调整了蹲下的“热度”设定,让玩家在蹲下时更不易被僵尸发现
从翻掉的车辆中出来不会再把你送到地底去了
钻到地底的车辆过一会儿又会出来的
在Rendering中咱家了“ForceSingleGPU”的设定。将其值设定为1,在游戏检测到你有多显卡工作时(SLI或者CROSSFIRE),会自动终止游戏代码调整的应用。这可以帮助一些玩家不用终止多显卡工作就能顺利运行游戏。
原文:
The servers will be coming down at 3AM PST for approximately 2 hours.
Patch Notes:
The backpack frame recipe now requires wood sticks, nails, and metal brackets.
The framed backpack recipe now requires a backpack frame, a spool of twine, and eight pieces of cloth.
The spool of twine rate of appearance has been slightly increased.
Applying an account item to an inventory item no longer resets durability.
Dropping an item from an inspected container now places the dropped item at the players feet, not the origin of the items container.
Fixed durability not being attached to projectiles - thrown spears should now be the same durability as when they were your inventory
Fixed drop spear dupe -you should no longer be able to drop thrown weapons and have them dupe
Adjustments to "heat" generated while crouched. This will allow players to more effectively sneak around zombies.
Exiting from a flipped vehicle should no longer send you below the world.
Vehicles that fall through the world Should now reappear above the world after a small amount of time
Added a ‘ForceSingleGPU’ option to the [Rendering] section of UserOptions.ini. Adding this option set to 1 will disable the games code adjustments applied when it detects you have more than one GPU active (SLI or Crossfire). This may help some users that are having issues get the game running better without needing to disable their SLI/Crossfire setups.
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